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Bandwidth Requirements of Online Gaming to be Cranked up

 

A big problem that continues to pester the ardent online gamer is the frequent failure of an existing graphics card to run the latest PC game package that the gamer had just acquired. It is an irony that the gamer is forced to splash out more money; say around GBP 200 to GBP 400 at regular intervals to obtain the optimal picture quality.

OnLive-How-it-WorksThe Onlive Service that is on its way to the trial labs in the United States sometime in the year 2009, is a much anticipated remedy for this anomaly. Here, the game is run on the central servers, where the broadband connection of the gamer downloads the action, apart from sending back the inputs in real time. The proposed service would also present the action over a video stream.

During a time, when a gamer watches online TV shows with the familiar blocky pictures availed as free, the Onlive Service strives promptly to reduce this. However, a minimal 1.5Mbps broadband connection is the base requirement here, owing to its standard definition. A 5Mbps fast broadband connection can serve in the realization of HD game versions that would come based on a 1280 x 720 pixel resolution (720 line).

It is a fact that in the present times, most PC games run smoothly using a broadband speed of less than 0.064Mbps. This means that a 1.5Mbps stream can consume in an hour, 675MB of data. As far as the broadband suppliers are concerned, the current development marks a colossal surge in the connection-usage part.

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